Rekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 1 month agoTesting Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced renderingwww.tomshardware.comexternal-linkmessage-square2linkfedilinkarrow-up15arrow-down11file-text
arrow-up14arrow-down1external-linkTesting Nvidia's RTX Mega Geometry tech — VRAM-reducing tech a leap forward for path-traced renderingwww.tomshardware.comRekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 1 month agomessage-square2linkfedilinkfile-text
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up4·1 month ago Reducing VRAM and eliminating visual artifacts? What’s not to like? Nvidia having yet another proprietary feature for their cards is what I don’t like.
minus-squareRekall Incorporated@piefed.socialOPMlinkfedilinkEnglisharrow-up2·1 month agoThey are going to keep working on proprietary features, it’s essential for undermining price competition (I am taking Nvidia’s perspective for the sake of argument).
Nvidia having yet another proprietary feature for their cards is what I don’t like.
They are going to keep working on proprietary features, it’s essential for undermining price competition (I am taking Nvidia’s perspective for the sake of argument).