Rekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 2 months agoValve brings native Steam Link app to Apple's Vision Proarstechnica.comexternal-linkmessage-square12linkfedilinkarrow-up166arrow-down15file-text
arrow-up161arrow-down1external-linkValve brings native Steam Link app to Apple's Vision Proarstechnica.comRekall Incorporated@piefed.socialM to Hardware@lemmy.worldEnglish · 2 months agomessage-square12linkfedilinkfile-text
minus-squareRekall Incorporated@piefed.socialOPMlinkfedilinkEnglisharrow-up12arrow-down7·2 months agoWhat the fuck? Why would they waste time on this shit?
minus-squareFartMaster69@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up41·2 months agoKnowing how valve is it’s probably because someone working at Valve has a Vision Pro and wanted better support for it.
minus-squarefloofloof@lemmy.calinkfedilinkEnglisharrow-up20arrow-down1·2 months agoI’m sure it will please both of the other people who own a Vision Pro too.
minus-square9point6@lemmy.worldlinkfedilinkEnglisharrow-up10·2 months agoProbably as a learning exercise so they know what developing and shipping for that platform is like. Given they’re currently building a similar product, makes sense to see what the competition is up to
minus-squareStillAlive@piefed.worldlinkfedilinkEnglisharrow-up5·2 months agoTo use this knowledge in their VR/AR down the line?
minus-squareNutinButNet@hilariouschaos.comlinkfedilinkEnglisharrow-up4·2 months agoIt portably wasn’t that hard to do. The ROI of something like this was probably worth it even if only a small amount of people will actually use it.
What the fuck? Why would they waste time on this shit?
Knowing how valve is it’s probably because someone working at Valve has a Vision Pro and wanted better support for it.
I’m sure it will please both of the other people who own a Vision Pro too.
Probably as a learning exercise so they know what developing and shipping for that platform is like.
Given they’re currently building a similar product, makes sense to see what the competition is up to
To use this knowledge in their VR/AR down the line?
It portably wasn’t that hard to do. The ROI of something like this was probably worth it even if only a small amount of people will actually use it.