stopthatgirl7@kbin.social to Gaming@beehaw.org · 1 year agoThe Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’www.forbes.comexternal-linkmessage-square116fedilinkarrow-up1739arrow-down10file-textcross-posted to: gaming@kbin.socialPCGaming@kbin.social
arrow-up1739arrow-down1external-linkThe Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’www.forbes.comstopthatgirl7@kbin.social to Gaming@beehaw.org · 1 year agomessage-square116fedilinkfile-textcross-posted to: gaming@kbin.socialPCGaming@kbin.social
If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
minus-squareFjaeger@sopuli.xyzlinkfedilinkarrow-up3·1 year ago Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk. They were both sequels to great games which had fairly little to no microtransactions. I know I was let down by both, and haven’t played either still. And it’s pretty much never true that they don’t affect gameplay at all. How would you for example add mt:s to BG3 without it affecting the gameplay?
They were both sequels to great games which had fairly little to no microtransactions. I know I was let down by both, and haven’t played either still.
And it’s pretty much never true that they don’t affect gameplay at all. How would you for example add mt:s to BG3 without it affecting the gameplay?