- cross-posted to:
- steamdeck@lemmy.ml
- cross-posted to:
- steamdeck@lemmy.ml
Nobody needs CoD to be Successful.
It’s such a weird take, i don’t remember any platform CoD had impact.
PC was big before, Nintendo is doing their own thing, smartphones were big before and Sony / Microsoft had both CoD anyway
Yeah, if anything consoles made CoD big, people willing to pay for fucking online are also willing to pay 60 bucks each year for the same game…
Nintendo switch says “sup?”
Nintendo has their own IPs to carry them, I don’t think CoD is helping them much, if at all.
Who buys a Switch to play CoD?
This was just more MS propaganda so they could buy Activision and consolidate. Further harming gaming competition. It shouldn’t be taken as anything but twisted truth for a profit.
I’m conflicted. On one hand, monopoly is absolutely bad.
On the other hand, Kotick is an abusive, greedy asswipe who is directly responsible for some of the worst trends in AAA gaming; the sooner he gets the boot, the better we all are.
My conflict lies more with how Sony fucked up gaming with their exclusive deals for the last decade or so and now Microsoft is pulling the Uno reverse on them, where I as a PC gamer lean more towards Microsoft. That’s the part of this merger I personally like to a degree.
Two decades. There was the dead years between ~2004 and 2012ish where both MS and Sony played the exclusive game. Then MS realized they could double down and get PC exclusives as well as Xbox, but with PC they don’t have to eat the hardware costs
I still think it’s stupid Microsoft sold of so many studios they had, early on in the 360 era.
Kotick is an abusive, greedy asswipe who is directly responsible for some of the worst trends in AAA gaming
And that’s why giving him a payout is good?
the better we all are.
I don’t think I’m better off when Blizzard games will be exclusive to MS platforms.
And is it confirmed that Kotick will leave after ActiBlizz bought by MS? Usually for big company purchase like this, the key people will be kept and/or integrated to main company
He’s reported he wants to leave. Because he’ll become an even bigger billionaire. But there’s no guarantee that we’ve seen, is there? He’s egotistical enough he may want to stay on.
MS has lately had a fairly light touch on their acquisitions. They just want their profits to be theirs and to use their IPs to push Xbox sales.
But even if he leaves, it’s unlikely MS is going to radically shift their games to be more consumer friendly. CoD and King already prey on children and make bank doing it. MS isn’t throwing that away.
I dunno if he moreso deserves the boot or the sword at this point.
As in, criminal penalties for basically running a harassment ring, if applicable.
Yeah this isn’t news.
“So, what Valve invested in was WiNE, a protocol […]”. Ah, game journalists; the profession where sniffing glue will actually give you an advantage
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It’s amazing how so many people are falling into the trap and arguing against or even in favor of Microsoft’s CoD argument.
A single game of whatever size or importance is not the problem. But it’s in Microsoft’s best interest that the discourse keeps being this lacking in nuance and centered in aspects like this.
LMAO as if anyone needs that shit to have measurable success
Why can’t the steam deck run COD exactly? Is Microsoft trying to ship it as some alien UWP app
Malware labeled “anticheat software” that wants obscene access to low level OS information and is a massive security liability.
The driver-level anti-cheat that was used by Genshin Impact and then later on ransomware should always be brought up on the topic of anti-cheat.
A new whitepaper published August 24th to Trend Micro explains how the perfectly legitimate driver mhyprot2.sys was used, absent any other parts of Genshin Impact, to gain root access to a system.
I think maybe you should re-evaluate your definition of “perfectly legitimate”.
Just like the
Mafioso“perfectly legitimate businessmen” who offer fire insurance and personal injury insurance door to door, after dark. Be a real shame if something were to happen.I can understand that bugs happen. It’s absolutely possible for well intentioned software to have a fatal flaw that leads to catastrophic security breaches.
But there’s no scenario where a game having that access is defensible. It’s gross overreach that can’t possibly be in good faith and you deserve all the hate you get if anything bad happens.
The way people who cheat talk about input modifier devices leaves a bad taste in my mouth, so I can understand why a driver level system was considered.
Cheaters in online games really are the worst type of people because they feel entitled to ruin other peoples games. It’s one thing to “level up” your solo experience. It’s a different thing to intend to ruin someone else’s.
Even if we pretended it was possible for their anticheat to work (it isn’t), it’s pure unredeemable evil to think it’s possible for there to be a scenario you’re entitled to that access.
If 50 percent of players were cheaters without that access and literally no one ever cheated again with it, you would be a monster to consider using it. It should be a criminal offense with mandatory jail time to the CEO and board of directors for every single computer it’s installed on.
Let’s punch a huge hole in the OS and go from there. That sounds perfectly reasonable.
I could maybe somehow understand it, if it would bring you absolute safety from cheaters, the funniest part about this is, the cheat devs are still above them, so just throw in the towel of trying to destroy the safety of legitimate players devices if you are still losing anyway.
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It outsold all expectations and was successful enough that it brought several traditional PC makes (Asus and Lenovo) into the market.
It’s obviously sold less than established consoles, but it’s done well for itself. Also even though it’s a small percentage of steam users, it seems to represent some of the more active players/spenders on steam. Thanks to that, steam deck players seem to be an actually significant percentage of steam sales for many games despite the lower number of steam deck players.
Oh yeah it did, they weren’t going for mass adoption, but there was a niche market that needed it and they filled it. Preorders took a year to produce. Being successful and profitable didn’t use to mean literally every person needed to own one
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The article you’ve linked seems to say the opposite of what you’re suggesting — that a second iteration of the Steam Deck is coming soon. That’s not the impression I get from the linked article at all.
But even that aside, I would argue that the Steam Deck has been uniquely successful. Sure, the Deck may or may not end up being a “one and done”, flash in the pan piece of hardware that fades into relative obscurity in the face of competing hardware… but it proved that the idea of portable PC gaming was possible and affordable, and inspired plenty of manufacturers to dip their toe in the same arena. And almost every single one of those devices, whether it’s sold by Valve or Lenovo or whoever, will be running — and selling games on — the Steam marketplace.
That was the goal of the Deck, and in that regard it’s been a great success.
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less than 2% of steam users bought a deck.
Well seeing as there are a billion accounts and 120M active users, that’s a LOT of decks sold. Numbers online saying 1.2M decks sold which is a lot for a niche PC handheld. There’s already copycats.
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I think suggesting that Valve need any given game (CoD) or even genre (“games like CoD”) to remain successful is silly at best. Of course Steam, the Steam Deck, and as a result Valve are only successful or even exist at all because of video game studios and publishers. But Call of Duty specifically? Nah man, it’s a blip on the radar for Steam.
Valve are only successful or even exist at all
Only as successful as they currently are.
They would have still been successful based on their games, I think, and without steam to “distract” them, they might have counted to 3 by now.
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The deck is only successful because Valve is already successful enough to take the first loss on a console
This may be true(and I wouldn’t doubt it being the case, at least on the $399 model) but it’s pure speculation on your part.
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I was only talking about your claim that they’re selling at a loss, nothing about success or not.
We don’t know their BOM so its speculation that they’re taking a loss. (Unless I misunderstood your claim)
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While I disagree with your core argument about the success of the Steam Deck, I absolutely agree that I’d love to see a desktop variant of SteamOS become available for general use. To the point that I’d likely even finally make the leap from Windows.
Wouldn’t that be several million units with the size of Steam’s userbase? Of course established consoles are more successful but that doesn’t sound like a terrible start, especially for a handheld.
2% of a large number is a large number
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There is a reason nobody makes the Vita 2 or a new DS, you can’t compare the market before capable smartphones with today.
Mobile gaming has shifted immensely, not even the perfect handheld can compete with devices already in users hands and more important pockets.
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It’s not even available yet in my country and im sold, among a dozen of my friends.
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I genuinely think it’s successful enough for it to continue.
Also great that so many people are using Linux now without even noticing.
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All my PC gaming friends have one now after that last sale, and I see the internet buzzing about it still.
I am not very familiar with the gaming industry (casual gamer only) but, while the argument is true, the conclusion that the big players can apply monopolistic practices without constraints leaving smaller players unaffected, is simply false.
Z. Zstd.