• Zedstrian@lemmy.dbzer0.com
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    8 hours ago

    They probably made more than $20 million from kids buying loot boxes without parental consent, making the fine just a cost of doing business…

  • Stovetop@lemmy.world
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    10 hours ago

    This should be the legal standard for any game with gatcha/loot box/battle pass microtransactions, in my opinion.

    For a game to be authorized to implement random chance into its paid reward structure a la gambling, it should be required to obtain an upfront paid license, complete with a periodic regulatory spot check, and implement age restrictions that comply with local gambling laws.

    • LostWon@lemmy.ca
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      10 hours ago

      That standard would be an excellent first step. Honestly I think advertising specifically targeted towards kids should be banned in general though.

  • celeste@kbin.earth
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    10 hours ago

    I remember going to a fair as a child and being bummed i couldn’t spin the wheel because i was like seven.

    • LostWon@lemmy.ca
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      10 hours ago

      But you had something new to look forward to when you were older, I hope?

      • celeste@kbin.earth
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        9 hours ago

        I think 18 is a good age to let people spin those big wheels, virtual or otherwise. when i got there, i was capable of spinning once, losing, and moving on.