- cross-posted to:
- 196@lemmy.blahaj.zone
- cross-posted to:
- 196@lemmy.blahaj.zone
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That last bit implies they don’t have a choice. They absolutely have a choice, it’s just that they are allergic to good decisions.
The GM has the power to present a heist, but unless the GM is really railroady, the players have the power to make it a ransom, a demolition job or just ignore everything and join the circus.
One shots, like the few Mörk Borg ones I have recently played, have a higher chance of people doing what the scenario expects, but when a character is given a trait that they only eat named things, the player starts asking and collecting every NPCs name.