It’s not disco elysium, but the writing, acting, animation is fucking polished. Its more an interactive movie than game but entertained I was. I think they did a damn good job,

  • purpleworm [none/use name]@hexbear.net
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    13 days ago

    Given the way it writes women, this is an anime (derogatory) dressed as a Marvel movie when it’s not completely occupied with whatever you want to call the shitty hacking minigames.

    I agree the animation and acting are good though.

  • heartheartbreak [fae/faer]@hexbear.net
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    13 days ago

    I played it and thought this thing sucked.

    The humor is so bad its like really bad, and the dialogue is also awful, and all the women are written so weird. Also its like half of an idea for a video game baked into this superhero gooner slop its weird. Im so surprised to see it continuously getting press and makes me think it might be some type of marketing thing.

    • purpleworm [none/use name]@hexbear.net
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      12 days ago

      I think it scores a lot of points with people with the constant, directionless (when non-gooner) obscenity. Like, there’s not that much of a writing reason that Toxic needed his dick and balls to have a glowing outline as they flap around, much less for it to get a closeup shot, but I think it’s a kind of security blanket for the audience that “See, this game is Adult, it’s not some kiddy superhero thing”. Then the audience, being thus disarmed, is more easily invested in gooner fantasies where both of the main female characters express sexual interest in the protagonist almost immediately and are super weird about it.

      I do really like the actual dispatch game though. I reminded me of a browser game from back when flash was big, but I don’t mean that in a bad way. I think it’s a really good system and they did some entertaining set pieces with it too even though that wasn’t strictly necessary.

      • demerit@lemmygrad.ml
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        12 days ago

        The way male sexuality (homoeroticism for laughs, hihi dick jokes, causal assault as comedy/kinky erotic scenes) vs female sexuality (fetishized and objectified into the “goal” to be reached) is so distinctively executed truly does show how limited gender equality truly is and how little the “WOKE” period actually achieved.

    • demerit@lemmygrad.ml
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      12 days ago

      80% of the “mature” dialog is just swearing, it must be a cultural thing, because for me its a off turn and kinda childish but americans love it.

  • StarkWolf [she/her]@hexbear.net
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    13 days ago

    How do people feel about current Telltale Games as an entity? I used to really enjoy some of their games, with the first Walking Dead game and Wolf Among Us being two of my favorite games from the time period. But I heard about awful work culture there, perpetual crunch time, pumping out games before they were finished. Then they fired everyone with no notice. Got bought out by some random company with no relevant industry experience that I can tell, that seemingly was formed out of nowhere just a few months before the acquisition. Offered to “rehire” old employees, but only as freelance with the “potential” to be offered full time positions. Bad vibes all around. I’m glad to hear that they still exist in some fashion, and actually putting out good new games, but I feel very iffy about this company now and would be hesitant to support them

    • moss_icon [comrade/them]@hexbear.net
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      13 days ago

      Does the current Telltale Games even exist? They’re in some weird state of limbo right now. Their last game, the terrible The Expanse, was now a few years ago and we are seemingly never getting The Wolf Among Us 2.

    • Evilphd666 [he/him, comrade/them]@hexbear.netOP
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      12 days ago

      Telltale is pretty roasted for what they did in my book.

      From the wiki

      After their time with Telltale Games, then Ubisoft and Night School Studio, AdHoc Studio was formed in 2018 by Michael Choung, Nick Herman, Dennis Lenart, and Pierre Shorette. All four begun development on their first project, Dispatch. It was initially envisioned to be live-action, inspired by This Is SportsCenter commercials from ESPN, and planned to start production in March 2020. However, due to the COVID-19 pandemic, development was shut down.[

      Around this time, the new incarnation of Telltale approached AdHoc to co-develop a sequel to The Wolf Among Us. Following the game’s cancellation under the original Telltale, The Wolf Among Us 2 was announced in development in 2019. However, both parties ran into creative differences; AdHoc in particular were frustrated of being treated like “work for hire” and lacking creative control over the project. Without direction from Telltale, AdHoc left the game’s development and worked on a game idea for a few months before scrapping it and returned back to Dispatch. This time, they repurposed the project as animated instead of live-action, and shopped said project to multiple game studios until they land a deal with an unnamed publisher for a year until they left mid-way development.

  • plm00@lemmy.ml
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    13 days ago

    Idk, people love to hate on this. I played it, I quite enjoyed it, I also knew what I was getting into. It wasn’t the best game ever made, but I had a good time and the episodic approach was good for hype. And I thought the writing was decent. It peaked before the end, so there you go, my only criticism.

  • 9to5 [any, comrade/them]@hexbear.net
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    12 days ago

    I liked it a lot . Had a good time with it. I would also say OP is at least right that the aesthetics are way above anything Telltale has ever done. Coming from someone who liked Telltale games and played a lot of them.

  • GoebbelsDeezNuts [any]@hexbear.net
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    11 days ago

    It was fine imo but calling it a game is quite a stretch. You could literally not touch your controller or keyboard the entire game and it would be 95% the exact same experience.

    It’s basically like watching a mini series dvd set and instead of picking cut lines or alternate scenes from a menu you do a trivial pass/fail instead.

    it was enjoyable but the praise it’s getting is beyond me

  • novibe@lemmy.ml
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    12 days ago

    Not my type of game, but it’s much more interesting to me than previous tell tale games.

    The animations and acting are top notch. And I feel that should’ve been the point from the get go. I know it’s by far the most expensive part of games like this, but still. It felt kinda pointless to play an “interactive movie” that looked like shit and had mediocre acting at best.

    • demerit@lemmygrad.ml
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      12 days ago

      The side-cast is good, but the story is very sub-par in comparison to early telltale games. Look at the main villian, he is a complete flop. Along with a lot of very shallow normie emotional manipulations plot beats like the entire reason why there was a “hecking pupper”.

  • Philosoraptor [he/him, comrade/them]@hexbear.net
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    12 days ago

    I actually thought it was more reminiscent of Citizen Sleeper than Telltale games, at least gameplay wise. The cut scenes in which you made dialogue choices or did the occasional quicktime event were not the biggest part of the game. The dispatching game was like a diceless Citizen Sleeper, with the added twist of time pressure, and was the most interesting part of it. I finished it last night and enjoyed it.